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Week 02 | #1

  • Jan 21
  • 2 min read

Render Layer setup in Maya 2024
Render Layer setup in Maya 2024

I started this week by setting up all of my render layers that I'll use to composite. I decided to use a different set of layers for the gray ball and the wheels, that way if the lighting for my wheels looks off, I can easily return to my gray ball setup!






Gray Ball Passes from Maya

Gray ball

Gray Ball Shadow

Gray Ball Ground Occlusion

Gray Ball Ground Reflection

I then rendered out the current bare-bones lighting I had done (just the HDR and a simple key), and brought all the layers into Nuke. It seemed that the color profile for my reference image was different than my cleanplate.

I wondered if this was an issue with how I'm reading the files into Nuke, however when looking at the source images, they're different! I'll have to talk to Professor Gaynor about this, and see what she recommends I do about that.


Gray Ball Slap Comp

Slap Comp

Reference Image

Cleanplate

Gray ball reference

See the color difference? It looks like the clean plate was raw or linear and a color space wasn't applied when it was converted to a jpeg? Not sure...



Node tree of the gray ball slap comp in Nuke
Node tree of the gray ball slap comp in Nuke

In the future I want to read in and set up the render layers for the wheels, and make a slap comp for that, as well as add the shadow from the chain link fence. From there, it's mostly tweaking the lights a lot to match it as best as possible. I'm also considering remodeling/texturing the skateboard wheels to match the one seen in the reference, as that will likely help them look more believable.



 
 

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